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SPG26-Junior Game Dev with Scratch - AM - 5D-KT

Mar 9-13, Timings: 8:30 am to 11:30 am

Starts Mar 9
375 US dollars
Katy Cinco Ranch Lakehouse (25202 Springwood Lake Dr, Katy, TX 77494)

Available spots


Service Description

Junior Game Dev with Scratch (Ages 6–10) Stop just playing video games. Start engineering them. This course transforms the "screen time" battle into a productive education in logic, physics, and computer science. Ages 6–10 are the "Builder Years." Your child is naturally creative; we provide the professional framework to turn their wild ideas into playable, working software. Course Overview This is a Physical Game Design course. We teach kids to build games they can control with real hardware. Create, Don't Just Play: We turn screen time into learning time. Your child will discover the math and logic that makes their favorite games work. Build Real Controllers: No more just tapping a keyboard. Students wire up sensors and gyroscopes to create their own custom game controllers. Learn from Pros: We guide them like junior developers, teaching them how to solve problems and improve their own creations. 🛠️ The Gear: Theirs to Keep We are the ONLY camp that provides every student with a professional-grade Robotics & Controller Kit ($100+ value) to use during camp and take home forever. No Sharing: Your child gets their own personal equipment to ensure hygiene and ownership. Physical Controllers: The kit includes the sensors and microcontrollers needed to turn real-world movement into game actions. Continued Learning: They can continue developing new games and controllers at home long after camp ends. 🚀 The Projects: Logic & Physics We combine creativity with "Hard Skills" like coordinate geometry and algorithmic logic. Please note: These are just sample projects. The actual curriculum will vary and include a greater number of projects tailored to the students' pace. Phase 1: The Classics (Logic & Coordinates) Apple Catcher: Build a multi-level game from scratch, mastering the X and Y Coordinate System to move characters across the screen. Retro Pong: Recreate the arcade classic. This project teaches Object Interaction (what happens when the ball hits the paddle?) and Variable Tracking (Score & Lives). Space Shooter: Program complex object management. Students learn to use "Clones" to generate infinite enemies and lasers efficiently. Phase 2: Advanced Mechanics (Physics & AI) Bubble Frenzy: A lesson in Simulation. Design bubbles that grow, float, and pop based on programmed rules of physics. Shoot the Monster: Create a multi-stage boss battle that introduces "State Machines"—changing the game's difficulty as the player progresses. Phase 3: Physical Controllers (Hardware Integration) Motion-Controlled Flappy Bird: The highlight of the week. Students wire a Distance Sensor to the computer. Instead of clicking a mouse, they physically wave their hand over the sensor to make the bird fly—learning about Sensor Input Calibration. The Gyro Lander: Students program a Gyroscopic Sensor (Tilt Sensor). They must physically tilt their hardware board to steer a spaceship on the screen, learning about Pitch and Roll mechanics. 🎓 Learning Outcomes (Hard Skills) By the end of the week, your child will possess the foundational skills of a game designer: Coordinate Geometry: deeply understanding how X (Horizontal) and Y (Vertical) numbers control position. Algorithmic Logic: Mastering Loops ("Repeat until Game Over") and Conditionals ("If touching enemy, then lose life"). Physics Simulation: Programming gravity, momentum, and collision detection. Hardware Integration: Understanding how to make physical objects (Sensors) control digital software. Debugging: The ability to look at broken code, identify the error, and fix it without giving up. Limited Seats Available. Secure your child's place in the future of innovation.


Upcoming Sessions


Contact Details

  • Cinco Ranch Lake House, Springwood Lake Drive, Katy, TX, USA

    3468007347

    admin@learntobot.com


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